- i have already stated the inportance of the animation principles for this project, as it is designed to give us a good grounding motion graphics which will play a large part in this year.
- Squash and stretch
- Anticipation
- Staging
- Straight ahead action and pose to pose
- Follow through and overlapping action
- Slow in and slow out
- Arcs
- Seconday action
- Timing
- Exaggeration
- Solid drawing
- Appeal
- heavy objects chasing lighter objects
- merging objects of different densities
- giving weight to textured objects
- subvert the weight and make things that should be light heavy to give a surreal feeling
- jumping
- ricocheting
- falling
- this can be used if i want to show fast movement between several places
- races
- sudden movements
- adding very subtle motion blur to objects that are moving my also give them a more fluid motion i will have to test this
Obviously a softer ball, for example a beach ball will squash and stretch a lot whereas a cannonball will hardly squash and stretch at all. You can use squash and stretch techniques to convey an object’s density and mass.
ideas of uses for this in my animations.
- i could center an animation around this principle very easily by exaggerating the squash and squeezes
- object bursting under pressure
- 5 ball pendulum
Motivation/anticipation
preparation for and action. Anticipation can be used to direct the viewer’s attention to part of the screen. It is often intermingled with staging (setting the scene so a viewer can understand context and situation).
However, there are differences which make it a rule unto itself. Some anticipation occurs naturally, for example, a mouse is about to hit a cat over the head with a mallet. Physically, the mouse would have to pull the mallet back before plunging it down, this is the anticipation moment.
By exaggerating this moment you can let the viewer know what is about to happen in the scene. There are other anticipation tricks which do not always happen in nature but are useful in animation. For example, in the old Road Runner cartoons, when the coyote falls off the cliff, he hangs in the air for a second or two before plummeting to the ground. Without the pause, the viewer would not have time to register his very fast fall to earth.
43 seconds into this video
- breaking objects
- collisions
- explosions
- an incoming disaster which influences the objects on screen (TNT plunger being pressed)
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