quick note: i'm currently undecided as to wether to work on each project simultaneously, so that they can inspire each other, or do them individually, where i can learn from the mistakes i make.
- Timing
- Squash and stretch
- Motivation/Anticipation
i have chosen these because i think that they are the most visually obvious and i will be able to convincingly apply things to these principles. below are the ideas i came up with earler in the project for animation that i could do to each of these principles
Timing
- heavy objects chasing lighter objects
- merging objects of different densities
- giving weight to textured objects
- subvert the weight and make things that should be light heavy to give a surreal feeling
Squash & Stretch
- i could center an animation around this principle very easily by exaggerating the squash and squeezes
- object bursting under pressure
- 5 ball pendulum
Motivation/Anticipation
- breaking objects
- collisions
- explosions
- an incoming disaster which influences the objects on screen (TNT plunger being pressed)
i'm trying to visualize how these ideas can fit within the time limit which i have and whether they will need padding out with additional stuff. to help me visualize i'm using this 20second click of a black screen on youtube (found here) and imagining different things happening.
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