Follow through
is something that occurs in nature but if often exaggerated in animation. think of a golfer, taking a swubg at a ball, the gold club doesn't stop suddenly when it comes into contact with the ball, it follows through the same path and then gradually settles abd down to a halt. this is follow through. You'll also see follow through in situation like a cat flicking its tail. After the cat has flicked its tail a wave of action will follow through to the tip of its tail after the base of its tail has stopped moving.



ideas of uses of this in my animation.

  • diving board effect when objects colide into other long thin objects
  • mexican wave or toppeling tower of objects

Overlapping action
Overlap is when one action overlaps another. if we look at nature again, very seldom dose one action finish completely befor another starts. imagine at breakfast taking a bite of your toast and then having a sip of your tea. You my still be putting the toast back down on your plate with one hand whilst putting the cup to your lips with the other, these are overlapping actions. Animations look rigid and unnatural if you dont overlap the action within it.



i can cover this principle in my animation by doing something that is complicated and would have several things going on at once, or a larger object with multiple parts such as a person.

Staging/Exaggeration
Another great animation rule is the rule of exaggeration. Exaggeration in animation terms is used to emphasize whatever key idea or feeling you wish to portray. For example, if you create an animation of a dog smoking a cigarette whilst dancing, you would exaggerate the action that was most relevant to the scene.


You must remember that the viewer does not have the luxury of knowing what is about to happen in an animations so if something moves very quickly, they may not have time enough to realize what is going on, blink, and they’ll miss it! This is why it is necessary to set the scene for them.
Setting the scene (or staging the animation) involves attracting the viewer’s attention and focusing it on a particular subject or area of the screen. It can also set up a mood or feeling that you want the viewer to understand before the main action takes place. Examples of this would be having the subject move suddenly to attract attention or coloring/lighting your subject in such a way that it stands out from the rest of the scene.


while i can use staging for all of my animations to create more natural pieces, exaggeration can be used as its own piece by exaggerationg objects to the extreams. the great thing about exaggeration is that it can be used with any subject i would want to cover.

note:
i took the discriptions of the principles on the breif from a presentation provided to us by my tutor.

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