quick note: i'm currently undecided as to wether to work on each project simultaneously, so that they can inspire each other, or do them individually, where i can learn from the mistakes i make.

i have chosen the principles which will be the main focus of each of my animations. each animation will ofcourse display a large amount of the principles but i think that in choosing one to focus on will allow me to focus on what i'm doing and not get distracted by stylistic elements too much.
  • Timing
  • Squash and stretch
  • Motivation/Anticipation

i have chosen these because i think that they are the most visually obvious and i will be able to convincingly apply things to these principles. below are the ideas i came up with earler in the project for animation that i could do to each of these principles

Timing
  • heavy objects chasing lighter objects
  • merging objects of different densities
  • giving weight to textured objects
  • subvert the weight and make things that should be light heavy to give a surreal feeling
Squash & Stretch
  • i could center an animation around this principle very easily by exaggerating the squash and squeezes
  • object bursting under pressure
  • 5 ball pendulum
Motivation/Anticipation
  • breaking objects
  • collisions
  • explosions
  • an incoming disaster which influences the objects on screen (TNT plunger being pressed)
i'm trying to visualize how these ideas can fit within the time limit which i have and whether they will need padding out with additional stuff. to help me visualize i'm using this 20second click of a black screen on youtube (found here) and imagining different things happening.

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